Almalence introduces the next generation of its Human Eye Simulator, now making the simulator look exactly like a human eye by completely eliminating the unwanted pupil reflections in the IR specter. A closer look at the evolution of how Almalence Human Eye Simulator looked like to the eye trackers in IR specter: First generation: In […]
Achieving high picture quality, optical fidelity, and natural visual experience is a challenge in near-eye display design. Learn: Why the conventional approaches do not work for near-eye display optical design; What specific methods exist, and why they are still fundamentally limited; How the computational optical correction techniques allow overcoming those limits. Read a comprehensive article […]
When it comes to VR/AR HMD objective testing, you need an “eye” which is much more than simply a digital camera. Besides having the entrance pupil, focal length, and aperture similar to those of a human eye to see as a human eye, the imitation must be properly perceived by the eye-tracking modules. Meet the […]